![]() ![]() I ahven't checked to see if they changed that one, but it was a huge difficulty spike before. As soon as the attack is over, garrison your shotels to heal them. before you claim the village, explore the map with Samuel to collect all the stranded shotel warriors- these, a few spears and archers will be be your defensive force- along with your garrisoned TC. send your workers south of the main camp to chop trees and mine gold wall all entrances except 1 in your base set up farms around the TC. That's not the way to play it, obv (you're supposed to commit all your forces + the rams to a singular push in one direction to allow her to get to a flag), but I was so pissed off at that scenario that I was resolved to crush everyone. I also wiped out The camp in the Mountains and the Camp in the forest before finally calling it quits and just sending Yodit through. It was a ridiculous slog that took like 4 hours, but I did do it, abusing the pause button to target-fire enemy units with the most effective counters. ![]() I actually beat Yodit 1 on hard once, after wiping out all of Dagnajan's camps with those 2 rams. ![]() You can also try to figure stuff out from the tech trees, but they're pretty vague. If you want an in-depth, but casual overlook of most civs, look up Spirit of the Law on YouTube his stuff isn't suited for high-level play, but as a beginner's guide, he does a good job explaining some of the nuances and of the system that otherwise the game doesn't tell you about. There are guides on Reddit that show how most of these work. Most common examples- skirmishers do insane damage to all archer types pikemen (and especially Halberdiers) shred cavalry ( I think they get like + 20 something per hit against cavalry and + 70 something against elephants camels kill Cavalry but are weaker than them agains pikes and scouts/light cavalry do bonus damage against monks rams basically one-shot any siege if they can get close enough to hit it unique units are often specialized the same way. The Bombard Cannon is a long-ranged gunpowder siege unit in Age of Empires II that can be trained at the Siege Workshop in the Imperial Age once Chemistry is researched. AoE2 is built around rock-paper-scissor system of various armour types and bonus damages. The AI was using units that do bonus damage to your unit types. Click to shrink.Either they had better Blacksmith upgrades than your units, OR: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |